EZC is programming language meant to enable fast calculations of multiprecision floats, but with loose syntax, and without memory management.
It is sort of like a calculator language, but with for, if, function definitions, and more advanced features.
The main advantage of EZC is the ability to change the precision, so the programmer is not limited to 64 bit, or roughly 20 digit double.
Also, the EZC std libraries have many functions dealing with more advanced functionality than even
math.h or most system math libraries have.
EZC supports all trigonometric functions to full precision, many obscure functions (Gamma, Zeta, Bessel, etc), as well as extensions of common functions to all real numbers, such as factorial (via Gamma function).
It can calculate sums and equations very fast.
For example, to calculate the square root of 2 to 100000000 digits (100 million, or 10^8)
The base for EZC is written in C, and in fact, EZC is translated to C then compiled. Additionally, you can write c code and interface with that in EZC.
Also, many custom functions, such as binomcdf, normalcdf, etc are implemented in EZC.
This is primarily for programmers who want to explore new constants, and match correlations.
This is an easy way to prototype a summation, and then see if it matches up with your existing data, or even calculate a billion digits of a constant.
This language isn’t for everyone. It is meant to be easy, but it is not meant for GUIs, elaborate printing, writing libraries in, or anything like that. It is meant to be a calculator like language which is performant, and easy to distribute on any operating system with python and a c compiler.
Well, just follow the quick start guide, and go along!
It is mainly terminal based, but I plan to make an IDE in the future.
Date: Mar 5, 2017
Author: Cade Brown